Lava Tile IsleBattle your foes on 7 moving tiles. Attack other players and knock them off the platforms. The last player standing wins.
Control Stick : Move A : Jump B : Attack A and Z : Hip Drop |
Hot Lava JumpJump over the jump rope made of flaming Podobos as many times as you can. If you touch the flames, you are out. The rope will speed up and slow down at times so time your jumps correctly.
A : Jump |
Shell ShockedNow you are driving around in a Koopa shell, shooting balls at other players and avoiding the ones being thrown at you. If you get hit 2 times, you're out. There are three stages : Stage 1 : One pipe in the center ; open area Stage 2 : Pipes scattered over the entire area Stage 3 : More pipes are lined up everywhere
Control Stick : Move A : Straight Shot B : Lob Shot Z : Fix Aim
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Toad in the Box
Piranha Plant : The block will stomp on you once. Chain Chomp : The block will stop on you twice. Koopa Kid : Koopa Kid will fly out of the sky and completely flatten you.
A : Jump |
Mecha-MarathonWind up the Mecha Fly-Guy as many times as you can in 10 seconds. The player who winded up the Fly Guy the most will have their Fly Guy go the furthest, winning the game.
A and B (Repeatedly) : Wind Up |
Roll CallCount how many characters are roaming the stage and be the most accurate to win. Be sure to only count for what is being asked to count. There are three stages with different characters to count :
Stage 1 : Count all the Toads you see, and avoid counting the mushrooms. Remember, mushrooms don't move
Stage 2 : This time count all the Boos. Watch out for disappearing and reappearing Boos.
Stage 3 : Count all the Bob-ombs in the area. Make sure to keep an eye on any that explode because you will need to take one off of the count.
A : Plus 1 to count B : Minus 1 to count |
Abandon ShipBe the first to climb to the top of the pole to win. If you are too slow, the water will come up and take you out. Watch out for Cheep Cheeps as they jump and stun you if you get hit. You can also collect coins that will be added to your score whether you win the minigame or not.
Control Stick : Move (Left and Right) A (Repeatedly) : Climb |
Platform Peril
Jump onto the platforms and avoiding falling to make it to the end and win. There are obstacles and moving platforms so be ready to move when needed. There are also coins you can collect that will be added to your score if you win or not.
Control Stick : Move A : Jump |
Totem Pole Pound
Be the first player to smash your totem into the ground by ground pounding them. Higher jumps will make the pole go further and the same for smaller jumps.
A and Z : Hip Drop
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Bumper Balls
Try to knock other players off the platform while rolling on ball. The last player standing wins. There are 3 different environments to play on : Stage 1 : A flat surface surrounded by lava. Stage 2 : An icy surface on a mountain Stage 3 : A rocky island with bumps in water.
Control Stick : Move |
Bombs Away
Escape the bomb blasts from the ship while you balance yourself on a rocky isle. The Bowser ship will launch a big bomb at the end.
Control Stick : Move A : Jump
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Tipsy Tourney
Tilt the platform to have the Koopa Shell move over the blank panels to reveal the image underneath. The first player to change all the blank tiles first wins.
Control Stick : Move A : Jump |
Honeycomb HavocTake turns rolling the dice. The number you get is the number of fruit you must take. If you get a honeycomb, you will be chased by bees and be out. The numbers you can chose are 1 and 2. Plan strategically and try to get the other person out while keeping yourself in.
A : Jump
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Hexagon Heat
Watch the color of the flag that Toad puts up. Move to the Hexagon with that color or you will touch the lava and be out. You can also squash other players to make them slower and more room on the hexagon.
Control Stick : Move A : Jump A and Z : Hip Drop
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Skateboard Scamper
Skate as fast as you can away from the Big Boo, while jumping over still and moving stairs. You can also collect coins that are added to your score. If you are to slow, Big Boo will stop you and the first player that makes it to the light at the end wins.
Control Stick : Move A : Jump
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Slot Car Derby
Drive through the course and be the first to complete 4 laps. If your tires begin to smoke, it means you must slow down otherwise you will spin out of countrol. There are 3 different courses : Stage 1 : Normal, standard stage. Stage 2 : Has an extra turn. Stage 3 : Another extra turn, overlaps track.
Control Stick : Tilt - Speed Up Release - Slow Down
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Shy Guy Says
Shy Guy will either raise a red flag or a white flag. Raise the same flag or else you will be taken out. Shy Guy will sometimes try to trick you by starting to raise the flag and then quickly changing it to the other flag.
A : White Flag B : Red Flag
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Sneak 'n' Snore
Move your character over to the red button to open the closed door. If the Chain Chomp wakes up, hide in the barrel or he will throw you in the pipe. If you are moving fast, it will take longer to hide in the barrel when the Chain Chomp wakes up and going slower will be faster to get in the barrel. The first player out the door wins.
Control Stick : Down : Move Forward Up : Move Backward Release : Hide in Barrel |
Dizzy Dancing
Try to make your way to the musical note in the center of the disk after you are spun out of control. Normal movement has been changed and you have to figure out the new controls to make it to the note.
Control Stick : Move A : Jump B : Attack A and Z : Hip Drop |
Tile Driver
Match your image with the image in the center to win. Change the panels by ground pounding into the right piece.
Control Stick : Move A : Jump A and Z : Hip Drop |
Deep Sea Salvage
In this Bonus Minigame, you must direct your sub to the coins and money bags that Hammer Bro throws from above. Watch out for spikes, they will temporarily stun you.
Control Stick : Move A (Repeatedly) : Surface
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