Mario Party 2 - 4 Player Minigames

Lava Tile Isle

Image

Battle your foes on 7 moving tiles. Attack other players and knock them off the platforms. The last player standing wins.


Control Stick : Move

A : Jump

B : Attack

A and Z : Hip Drop

Hot Lava Jump

Image

Jump over the jump rope made of flaming Podobos as many times as you can. If you touch the flames, you are out. The rope will speed up and slow down at times so time your jumps correctly.


A : Jump

Shell Shocked

Image Image Image

Now you are driving around in a Koopa shell, shooting balls at other players and avoiding the ones being thrown at you. If you get hit 2 times, you're out. There are three stages :

Stage 1 : One pipe in the center ; open area

Stage 2 : Pipes scattered over the entire area

Stage 3 : More pipes are lined up everywhere


Control Stick : Move

A : Straight Shot

B : Lob Shot

Z : Fix Aim

 

Toad in the Box

Image
Hit the Toad side of the block to advance to the next level. Each time you move up, the block spins faster. Once you get 5 Toads, you win. If you get someone besides Toad, the following will happen :

Piranha Plant : The block will stomp on you once.

Chain Chomp : The block will stop on you twice.

Koopa Kid : Koopa Kid will fly out of the sky and completely flatten you.


A : Jump

Mecha-Marathon

Image

Wind up the Mecha Fly-Guy as many times as you can in 10 seconds. The player who winded up the Fly Guy the most will have their Fly Guy go the furthest, winning the game.


A and B (Repeatedly) : Wind Up

Roll Call

Image Image Image

Count how many characters are roaming the stage and be the most accurate to win. Be sure to only count for what is being asked to count. There are three stages with different characters to count :
Stage 1 : Count all the Toads you see, and avoid counting the mushrooms. Remember, mushrooms don't move
Stage 2 : This time count all the Boos. Watch out for disappearing and reappearing Boos.
Stage 3 : Count all the Bob-ombs in the area. Make sure to keep an eye on any that explode because you will need to take one off of the count.

A : Plus 1 to count

B : Minus 1 to count

Abandon Ship

Image

Be the first to climb to the top of the pole to win. If you are too slow, the water will come up and take you out. Watch out for Cheep Cheeps as they jump and stun you if you get hit. You can also collect coins that will be added to your score whether you win the minigame or not.


Control Stick : Move (Left and Right)

A (Repeatedly) : Climb

Platform Peril

Image

Jump onto the platforms and avoiding falling to make it to the end and win. There are obstacles and moving platforms so be ready to move when needed. There are also coins you can collect that will be added to your score if you win or not.


Control Stick : Move

A : Jump

Totem Pole Pound

Image

Be the first player to smash your totem into the ground by ground pounding them. Higher jumps will make the pole go further and the same for smaller jumps.


A and Z : Hip Drop

 

Bumper Balls

Image Image Image

Try to knock other players off the platform while rolling on ball. The last player standing wins. There are 3 different environments to play on :

Stage 1 : A flat surface surrounded by lava.

Stage 2 : An icy surface on a mountain

Stage 3 : A rocky island with bumps in water.


Control Stick : Move

Bombs Away

Image

Escape the bomb blasts from the ship while you balance yourself on a rocky isle. The Bowser ship will launch a big bomb at the end.


Control Stick : Move

A : Jump

 

Tipsy Tourney

Image

Tilt the platform to have the Koopa Shell move over the blank panels to reveal the image underneath. The first player to change all the blank tiles first wins.


Control Stick : Move

A : Jump

Honeycomb Havoc

Image

Take turns rolling the dice. The number you get is the number of fruit you must take. If you get a honeycomb, you will be chased by bees and be out. The numbers you can chose are 1 and 2. Plan strategically and try to get the other person out while keeping yourself in.


A : Jump

 

Hexagon Heat

Image

Watch the color of the flag that Toad puts up. Move to the Hexagon with that color or you will touch the lava and be out. You can also squash other players to make them slower and more room on the hexagon.


Control Stick : Move

A : Jump

A and Z : Hip Drop

 

Skateboard Scamper

Image

Skate as fast as you can away from the Big Boo, while jumping over still and moving stairs. You can also collect coins that are added to your score. If you are to slow, Big Boo will stop you and the first player that makes it to the light at the end wins.


Control Stick : Move

A : Jump

 

Slot Car Derby

Image Image Image

Drive through the course and be the first to complete 4 laps. If your tires begin to smoke, it means you must slow down otherwise you will spin out of countrol. There are 3 different courses :

Stage 1 : Normal, standard stage.

Stage 2 : Has an extra turn.

Stage 3 : Another extra turn, overlaps track.


Control Stick : Tilt - Speed Up      Release - Slow Down

 

Shy Guy Says

Image

Shy Guy will either raise a red flag or a white flag. Raise the same flag or else you will be taken out. Shy Guy will sometimes try to trick you by starting to raise the flag and then quickly changing it to the other flag.


A : White Flag

B : Red Flag

 

Sneak 'n' Snore

Image

Move your character over to the red button to open the closed door. If the Chain Chomp wakes up, hide in the barrel or he will throw you in the pipe. If you are moving fast, it will take longer to hide in the barrel when the Chain Chomp wakes up and going slower will be faster to get in the barrel. The first player out the door wins.


Control Stick : Down : Move Forward

Up : Move Backward

Release : Hide in Barrel

Dizzy Dancing

Image

Try to make your way to the musical note in the center of the disk after you are spun out of control. Normal movement has been changed and you have to figure out the new controls to make it to the note.


Control Stick : Move

A : Jump

B : Attack

A and Z : Hip Drop

Tile Driver

Image

Match your image with the image in the center to win. Change the panels by ground pounding into the right piece.


Control Stick : Move

A : Jump

A and Z : Hip Drop

Deep Sea Salvage

Image

In this Bonus Minigame, you must direct your sub to the coins and money bags that Hammer Bro throws from above. Watch out for spikes, they will temporarily stun you.


Control Stick : Move

A (Repeatedly) : Surface